Massive Damage

Massive Damage


When a creature takes damage from a single source equal to or greater than half its hit point maximum, it must succeed on a DC 15 Constitution saving throw or suffer a random effect determined by a roll on the System Shock table.  

For example, a creature that has a hit point maximum of 30 must make that Constitution save if it takes 15 damage or more from a single source.

1d10 Roll System Shock Effect
1 The creature drops to 0 hit points.
2-3 The creature drops to 0 hit points, but is stable
4-5 The creature is stunned until the end of its next turn.
6-7 The creature can't take reactions and has disadvantage on attack rolls and ability checks until the end of its next turn.
8-10 The creature can't take reactions until the end of its next turn.

Massive Damage

The Peninsular War Izuru Izuru