Tag: Maztican

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  • 0 - Prologue

    Before our story began, the individuals who would comprise our story's sometimes questionable heroes were of very different backgrounds.  From all strata of society and all corners of the world, the fact that they …

  • Home Page

    Current Year: 1448 DR

    Aglarond has been a relatively tranquil country for many years. The last major conflict it was involved in was a small border dispute with Thay to the East, which resulted in a white …

  • Main Page

    Geography and Places of Interest


    Across the wide lands of Faerûn, bards and travelers tell strange tales of the Unapproachable East, a distant …

  • Osker

    Osker is a small village located on the road between Furthinghome and Dilusk.  During Aglarond's war with …

  • National Factions

    National Factions are, broadly speaking, political organizations which are either controlled by, or controlling the leaders of the countries of the Unapproachable East.  Most nations in the region have at least one faction which could be …

  • Local Interest-Groups

    Local Interest-Groups are organizations in the Unapproachable East which constrain themselves to relatively small areas of influence - either voluntarily or due to lack of political power to extend influence any further.  Nonetheless, the smaller …

  • Foreign Organizations

    Foreign Organizations are interest-groups working within the Unapproachable East, but are not of the region.  Some of them are organizations which spread across all of Faerûn, while others are seeking to expand into this region of …

  • Class Orders

    Class Orders are organizations built to train, equip, organize, and advance the interests of a certain type of adventurer.  Many of these factions overlap considerably with the other categories of factions, but are usually distinct enough to …

  • Cost of Living

    Lifestyle expenses provide you with a simple way to account for the cost of living of your characters.  They cover your accommodations, food and drink, and all your other necessities.  Furthermore, expenses cover the cost of maintaining your …

  • Player Housing

    Adventurers who earn or discover enough gold often choose to settle down in a favored city, and establish a permanent base of operations for themselves.  Some choose to build specialized structures, such as temples or castles, but others choose to …

  • Resting

    Resting


    Heroic though they might be, adventurers can’t spend every hour of the day in the thick of exploration, social interaction, and Combat. & …

  • Massive Damage

    Massive Damage


    When a creature takes damage from a single source equal to or greater than half its hit point maximum, it must succeed on a DC 15 …

  • Lingering Injuries

    A creature sustains a lingering injury when it fails a death saving throw by 5 or more.  To determine the nature of the injury, roll on the Lingering Injuries table.  This table assumes a typical humanoid physiology, but you can adapt the …

  • Critical Hits and Failures

    Critical Hits


    When you score a critical hit, you get to roll extra dice for the attack's damage against the target.  Roll all of …

  • Enemy Deaths and KOs

    Incapacitating Enemies


    If an NPC is dropped to 0 HP or less by a player, the player may decide to knock them unconscious or otherwise …

  • Thay

    The Magocracy of Thay


    Thay is perhaps the most mysterious and most unforgiving country within the Unapproachable East.  The land is dark …

  • Repeated Skill Checks

    If a skill check is repeated multiple times in an attempt to attain the desired result, the DC of the check will raise dramatically with each successive attempt.  

    For example, if a Sleight of Hand check with DC 10 is made and failed …

  • The Shadowmasters

    The Shadowmasters of Thesk


    The Shadowmasters are the ruling class of Telflamm - and indeed, most of the …

  • Divinity

    Divinity


    Such an intriguing subject, Divinity.  Scholars have attempted to study it for centuries, but still almost nothing is known of it.   …

  • Mulhorand

    The Theocracy of Mulhorand


    When the Imaskar Empire opened portals to another planet in order to kidnap and enslave some of the inhabitants to rebuild their plague-striken dominion …

  • Ostentatious Osmond

    Ostentatious Osmond was sent by Tsabantar Arkenviir to check in on Thundertree, and ensure that it was overseen properly. He was attacked on his way there by some strangely feral wolves and twig blights, but was saved by the party.

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